The M8 was a pretty crowded work environment - during march, the commander and gunner would sit in the turret, and the loader would sit next to the driver in the hull. When going tinto action, the commander would switch onto the anti-aircraft machine gun position, and the loader moved up to the turret.
The 75mm howitzer could fire either high explosive or white phosphorus shells at a range of 8.8 km (5.5 miles). The rate of fire was around 6 shots per minute, and the vehicle carried 46 rounds of ammunition.
After the war, it stayed in service with the French army and some others, and was still used in the Algerian War in the early 1960s.
Our M8 is painted in the same scheme as the rest of the vehicles, and was nicknamed "The Bomb" by its crew.
It's D-Day, and here is a picture of the full force in all its glory!
I thought it would be nice to get a picture of everything, including the WIP parts, to give you an impression of what's at stake!
We have the US Army on the bottom left, the finished Airborne on the bottom right, then the vehicles, including the unfinished Deuce and a half and armored cars, then a WIP platoon of Rangers on the top right and the unfinished Airborne on the top right.
So, with us being a bit behind the painting schedule, we thought it would only be fair to extend your deadline, too!
Raffle tickets are available until
Saturday, June 8th,
8 PM CST (Beijing), 1 PM BST (London), 8 AM EDT (East Coast USA), 5 AM PDT
(West Coast USA).
And just as a reminder: You can get raffle tickets by contributing through PayPal (there is a button
on the top right of this website, if you can’t see it, switch from mobile to web view at the bottom of the page!). PayPal
also allows you to use a credit card if you don’t have an account.
One ticket for the raffle is 2 NZ-$, which I about 1.35 US-$
or 1.20 Euros. Multiples of that give you multiple tickets, e.g. 20 NZ-$ give
you 10 tickets.
So, when will we have the army finished? I can't guarantee anything, but I would say we will ship it to our lucky winner on the 17th of June, fully painted and ready to go.
What's next? I hope that we will have pictures of the finished M8 Scott, Deuce and a half and at least a squad of Rangers before the deadline for contributions on Saturday. Everything else will get its unit reveal, too, but likely after the raffle is done.
What a Tanker! is one of the newest releases by Too Fat Lardies, and they were so kind to donate one of the books (and a matching token
set) to our project!
What a Tanker! is designed as a multi-player tank duel game. It is recommended that each player fields a single vehicle, but you want at
least 2 vehicles per team, and in my experience, each player can easily control
up to 3 vehicles. There is a point system that gives you an idea which vehicles
are roughly equals, and it works very nicely. Of course there are some very
powerful vehicles like the Jagdtiger, which will give your opponent some head
ache if he invested in a more balanced force, but these kind of matches should
be very rare.
The game also features rules for campaign play, in which
your crews earn experience, get promoted to more expensive vehicles and gain
special abilities. Five kills give you ace status, and you’ll gain a special ability
or upgrade to the next tier of tanks.
Each tanks has two main attributes, Strike and Armor. Strike
is the strength of your gun, and armor is, well, the strength of your armor. Besides
that, there are some special rules like Fast (more opportunities to move), Rapid
Fire (only needs to reload once per turn) or Iron Fist (better chance to deal
Each player uses a dashboard for each vehicle to keep track
of its status.
The activation is kind of similar to Chain of Command. Each
tank has 5 command dice whih are rolled at the start of each activation.
Different results allow different actions: 1 is movement, 2 is target
acquisition, 3 is aim, 4 is shoot, 5 is reload and 6 is a wild card that can be
used as any other dice, to give you an advantage for initiative next round or
to modify to hit numbers. Yes, you need to go through a lot of steps to shoot
at your enemy. And yes, you may be all set up and ready but can’t get the “4”
that will actually allow you to deal out some pain. But in reality, these
moments are rare, and they are what gives this game spice. You will be very
often have those “stand up”-roll, when this one drive or shoot dice will make
or break your gamble.
Once you are unleashing on an opponent’s tank, you roll 2D6
modified by movement and terrain to hit. After that, you roll your Strike dice
and your opponent rolls his Armor dice. Depending on positions, you’ll need
different results to score kits. For example, if you hit the front armor, you’ll
need 5s for hits and 6s for critical hits, on the rear armor you’ll get hits for
every die showing a 3 and criticals for every result of 4 or more. The target
needs 5s or 6s for saves. Compare the results: More saves than hits means the
shot didn’t do anything. An equal number of hits and saves means minor damage
and the target falls back. If you score more hits than saves, you’ll do damage:
temporary damage if you rolled more ordinary hits than criticals, and permanent
damage when you rolled more critical than ordinary hits. If you have 3 more
hits than the target has saves, the target is outright destroyed by your shot. Temporary
and permanent damage costs you command dice, and permanent damage also affects
your hull or turret.
If your tank is reduced to zero command dice, the crew will
bail out and the vehicle is destroyed. Matches often develop into a game of cat
and mouse when each side hopes for the right combination of dice to come up to
support their fiendish plans, but it never gets dull.
This is What a Tanker! in a nutshell. It is a fast, fun game
with a lot of randomness, but it rarely feels frustrating. Definitely on the “beer
& pretzels” side of gaming, but still pleasantly sophisticated, and a great
way to have some fun with a unique way to play.
And the winner of our raffle will not only get a copy of the
rule book, but also a set of tokens for their dashboards!